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TOYS
& GAMES - Business
History of Manufacturers
Interesting Dates
1860 - Milton Bradley, draftsman and lithographer in
Springfield, MA, invented game, "The Checkered Game of Life";
April 3, 1866 - received patent for a "Social Game" ("called
the 'checkered game of life'...and is intended to forcibly impress upon
the minds of youth the great moral principles of virtue and vice");
May 22, 1866 - Lewis Bradley and Milton
Bradley, of Springfield, MA, received a patent for "Improvement in
Croqueterie" ("combination of arch and sockets to form a croquet bridge
or arch...iron croquet bridge or arch coated with zinc, tin or other
similar metal...painting croquet-balls in which the light balls are
designated by black or dark stripes and the dark balls by white or light
stripes").
1864
- Joseph Binney founded Peekskill Chemical Works, in Peekskill,
NY (produced charcoal, lamp black); 1885
- Edwin (son), C. Harold Smith (nephew) formed partnership, Binney & Smith (early products: red oxide pigment
used in barn paint, carbon black for car tires); 1902
- introduced first dustless school chalk (won
gold medal at St. Louis World Exposition);
incorporated as Binney & Smith Company; 1903
- produced first box of eight Crayola crayons, sold for a
nickel (Crayola name, coined by Edwin Binney's wife Alice, came from "craie,"
French word for chalk, "ola," from
"oleaginous"); October 23, 1928 -
registered "Crayola" trademark first used June 10, 1903 (crayons,
slate pencils, and chalk);
1984 - acquired by Hallmark;
January 1, 2007 - renamed
Crayola LLC.
November 20, 1866 -
James L. Haven and
Charles Hittrick, of Cincinnati, OH, received patent for a "Whirligig"
("improved construction of the toy commonly called a bandelore"); yoyo;
suggested the first use of patents to protect design improvements.
1867 - Elisha Selchow established E.G. Selchow & Co., game
wholesale company; 1874 - acquired rights to sell
Parcheesi, The Royal Game of India (one of oldest American game
trademarks); 1880 - formed partnership with John Righter,
name changed to Selchow and Righter Co. (‘jobbers’, sold games from
other companies); October 8, 1918 -
Essanar Company, Inc. registered "Parcheesi" trademark first used in1869
(board and counter games); 1952 - took over
production of Scrabble frpm James Brunot (acquired rights from creator
Alfred Mosher Butts in 1949 after S&R passed); 1983 -
acquired Trivial Pursuit; oldest privately held game company in America;
May 1986 - acquired by Coleco; December 1986
- Coleco went bankrupt, taken over by Hasbro.
April 17, 1875 - Sir Neville Chamberlain invented game
"snooker" (variation of pool).
1883 - George S.
Parker (16), Charles Parker (older brother) founded Parker Brothers; 1898
- Edward H. Parker (eldest brother) joined company; December 12,
1901 -
incorporated
Parker Brothers;
second biggest game company in United
States; 1991 -
acquired by Hasbro; part of Hasbro Games Group.
August 23, 1887 - Samuel Leeds Allen, of
Cinnaminson, NJ, received a patent for a
"Sled"; April 24, 1888 - received second patent for a
"Sled" ("related to that class of sleds known as double runners"); August
13, 1889 - received third patent for a "Sled"; Flexible Flyer;
May 7, 1904 - S. L. Allen & Co. registered
"Flexible Flyer" trademark..
December 19, 1899 - Granville T. Woods, of New York, NY,
received a patent for an "Amusement Apparatus"; small scale or large
scale electrically-driven cars on a closed track, such as a figure-8
layout.
September 19, 1900
- Joshua Lionel Cowen, Harry C. Grant founded Lionel Corporation in New
York City.
November 30, 1901 - Frank Hornby received British
patent for "Improvements in Toy or Educational Devices for Children and
Young People"; named invention "Mechanics Made Easy" (part-based
construction system); 1907 - formed Meccano Ltd. to
manufacture, distribute products; August 22, 1911 -
Meccano Limited Corporation (Liverpool, England) registered "Meccano"
trademark (mechanical toys).
February 15, 1903 -
Morris and Rose Michtom, Russian
immigrants and owners of a toy novelty store in Brooklyn, New York,
introduced first teddy bear in America; inspired by a Washington
Post cartoon in which President Theodore Roosevelt decided to spare the
life of a bear cub which had been orphaned during a 1902 bear hunt in
Mississippi; upon being displayed as "Teddy's Bear" in the shop window,
the bear proved enormously popular with the public.
January 5, 1904 - Lizzie J. Magie, of Brentwood, MD,
received a patent for a "Game-Board" ("designated The Landlord's
Game...the object of the game is to obtain as much wealth or money as
possible, the player having the greatest amount of wealth at the end of
the game after a certain predetermined number of circuits of the board
have been made being the winner"; precursor to Monopoly.
August 7, 1906 - S. L. Allen & Co., Philadelphia, PA,
registered "Flexible Flyer" (sleds) trademark.
October 6, 1908 - Henry Simon Winzeler founded Ohio
Art company, made Etch-A-Sketch.
December 1909 - Kewpie dolls debuted in Ladies’ Home Journal;
March 4, 1913 - Rose O'Neill Wilson, of Day, MO, received a
design patent for a "Doll";
Kewpie doll.
September 7, 1915 - John B. Gruelle, of Arcola, IL,
received design patent for a "Doll"; named it Raggedy Ann.
1917 - Antonio Pasin handcrafted wooden wagons in
rented one-room Chicago shop by night, sold them by day out of a
suitcase; 1923 - first wagon named No. 4 Liberty Coaster
(after Statue of Liberty); company named Liberty Coaster Manufacturing,
Co.; 1930 - renamed Radio Steel & Manufacturing; world's
largest producer of toy coaster wagons; created first affordable steel
wagon, named Radio Flyer (inspired by invention of radio and wonder of
flight); earned nickname "Little Ford"; October 16, 1956 -
Radio Steel & Mfg. Co. (Chicago, IL) registered "Radio Flyer" trademark
(coaster wagons and scooters).
1919 - John Lloyd Wright, and one of five children of world-famous architect Frank Lloyd Wright, invented Lincoln Logs,
popular children's toy building set that consisted of interlocking
notched logs; 1920 - received patent, sold logs through
his toy company, the Red Square Toy Company, 1943 -
Playskool bought the rights; August 9, 1949 - Playskool
Corporation, Inc. (Pawtucket, RI) registered "Lincoln Logs" trademark
(toys-namely building blocks and figures).
1923 - Henry, Helal Hassenfeld founded
Hassenfeld Brothers in small office in Providence, RI ; sold textile remnants, soon moved into
manufacturing pencil boxes, school supplies; name later changed to
Hasbro; 1964 - introduced G. I. Joe, world's first "action figure" (poseable
figure for boys); 1968 - name changed to Hasbro
Industries; went public; 1984 - acquired The Milton
Bradley Company, became biggest toy company; 1985 - name
changed to Hasbro, Inc.; 1991 - acquired Tonka
Corporation.
1928 - Two women, former teachers, employees of
Schroeder Lumber Company in Milwaukee, founded Playskool (notion of
"learning through play"); based first designs on educational tools used
in their classrooms; earliest catalogues featured
folding wooden desk filled with fun
learning supplies (blocks, crayons, clay), collapsible wooden
dollhouse, shoemaker's bench; 1940 - acquired by
Chicagoans Manuel Fink and Robert Meythaler; late 1960s -
acquired by Milton Bradley; late 1970s - first brand to
make electronic toys for preschoolers (Alphie, a chunky and chatty
robot); 1984 - Playskool and Milton Bradley acquired by
Hasbro.
1931- Architect Alfred Mosher Butts (Poughkeepsie, NY)
invented "Lexiko" board game; name later changed to "Criss Cross Words";
1933 - turned down by Parker Brothers and Milton Bradley;
1947 - sold rights to entrepreneur, game-lover James
Brunot; renamed game "Scrabble"; December 1, 1948 - game
copyrighted; 1949 - first year of production of 2251 games
assembled and sold (lost $450); April 25, 1950 - Brunot's
Production and Marketing Corporation, Newtown, CT, registered "Scrabble"
trademark (game including board and playing pieces); 1952
- sold rights to game maker Selchow & Righter to market and distribute
standard game; 1953 - sold in Macy's; 1986 -
Milton Bradley bought rights for Scrabble in the USA and Canada.
1930 - Herman Fisher, Irving Price illustrator and artist
Margaret Evans Price (wife), Helen Schelle founded Fisher-Price;
1931 - introduced wooden toys to American International Toy Fair
in New York City (Dr. Doodle first toy sold); July 25, 1967
- Fisher-Price Toys, Inc. registered "Fisher-Price" trademark first used
March 1, 1931 (toys); 1969 - acquired by Quaker Oats
Company; 1991 - spun off; went public; November 1993
- acquired by Mattel; 2004 - worldwide gross sales of $1.9
billion.
1932 - Maurice Greenberg established the Connecticut
Leather Company to make leather supplies for shoemakers; 1960
- plastic wading polls - principal product; 1962 - exited
leather business; renamed Coleco Industries, Inc.; went public;
late 1960s - world's largest maker of above-ground swimming
pools; 1976 - entered video game console business
(Telstar); became largest maker of portable electronic games;
August 1982 - launched ColecoVision (home video game system);
acquired production rights to 'Little People' dolls (created by Xavier
Roberts of Cleveland, GA, in October 1978, formed Original Appalachian
Artworks, Inc.); renamed Cabbage Patch Kids; 1983 -
released Cabbage Patch Kids at American Toy Fair; June 1983
- introduced Adam, first low-cost ($600) complete home computer, word
processing system; January 1984 - discontinued Adam (wrote
off $118 million); 1985 - posted record sales of $600
million; 1988 - filed for bankruptcy; July 1989
- rights to 'Kids', Coleco assets acquired by Hasbro for $85 million;
1994 - rights acquired by Mattel.
1932 - Ole Kirk Christiansen founded small carpenter’s
workshop in Billund, Denmark to make stepladders, ironing boards and
wooden toys; 1934 - adopted name LEGO (abbreviation of
two Danish words "leg godt", meaning "play well"); now owned by
Kjeld Kirk Kristiansen, a grandchild of the founder; now owned by Kjeld
Kirk Kristiansen, a grandchild of the founder; 1949 -
created set of interlocking red-and-white Automatic Building Blocks; May 1,
1954 - LEGO officially registered as trademark in Denmark;
1958 - LEGO brick (in present form) launched (interlocking
principle with tubes); 2006 - world’s sixth-largest
manufacturer of toys (in terms of sales).
March 7, 1933 -
Charles Darrow, of
Germantown, PA, invented board game Monopoly, modeled on Atlantic City;
(1904 -
Lizzie Magie of MD received patent for real estate game, called "The
Landlord's Game" - players rented properties, paid utilities, avoided
"Jail" as they moved through board); Darrow color-coded
properties and deeds for them, allowed them to be bought, not just
rented; playing pieces modeled on items from his house;
1934 -
brought MONOPOLY game to Parker
Brothers, unanimously rejected for
52 fundamental playing errors (took too long to play, rules too
complicated, players kept going around, around board instead of
ending at final goal); February 7, 1935 -
Charles Darrow first marketed Monopoly, with symbol of Rich Uncle Pennybags.
1935 - Parker Brothers Inc., Salem, MA, bought rights
to Monopoly game;
July 30, 1935 -
registered "Monopoly" trademark first used March 20,
1935
(board game played with movable pieces); November 5, 1935 -
Monopoly released;
December 31, 1935 - Charles B. Darrow, of Philadelphia,
PA, received patent for a "Board Game Apparatus" ("intended primarily to
provide a game of barter, thus involving trading and bargaining") ;
Monopoly board game; assigned to Parker Brothers, Inc, Salem, MA.
1943 - Engineer Richard James invented Slinky (80 feet
of steel wire); named by Betty James, his wife; had been developing
springs to support sensitive equipment on ships; March 4, 1947
- registered "Slinky" trademark first used December 17, 1945
(spring toys).
1945 - Ruth Handler, stenographer at Paramount Pictures,
Elliot Handler (husband) industrial design, foreman Harold "Matt" Matson
founded Mattel Creations (combination of first names) in garage workshop
in Hawthorne, CA; first products - picture frames; made doll houses from
picture frame scraps; 1946 - Matson interest acquired by
Handlers; 1948 - incorporated; launched music box sold
(based on 'Musical Toy Vehicle" patent received in 1953 by Theodore R.
Duncan); sold 20 million units by 1952; first toy company to make toys
from variety of materials; 1959 - launched 'Barbie Teenage
Fashion Model' (named for Handlers' daughter) at American Toy Fair;
patterned after German adult doll with woman's body, "Lilli"; 350,000
sold by end of year; best-selling toy of all time; 1960 - went public;
1963 - listed on Fortune 500; July 30, 1963
- registered "Mattel" trademark first used March 15, 1951 (Card, Board,
and Parlor Games, and Toys-Namely, Music Boxes, Pull Toys, Music Maker
Books, Ge-Tars and Ukes, and Dolls); 1981-1997 - sales
rose from $200 million to $1.9 billion; world's largest toy company;
1993 - acquired Fisher-Price; January 1997 - Jill Barad
named CEO; May 1999 - acquired The Learning Company for
$3.5 billion (4.5 times annual sales); February 3, 2000 -
Barad resigned under pressure of poor operating results (stock from $45
to $11); October 2000 - The Learning Company acquired by
Gores Technology for percentage of future profits; August 2007
- huge product recalls of Chinese-made toys (lead-based paint,
detachable magnets); sued.
1947 - Mound Metalcraft Company, manufacturer of garden
tools, manufactured TONKA ("great" in Sioux) brand toy trucks designed
by E.C Streater Toy Company in small schoolhouse basement near Lake
Minnetonka in Mound, MN; 1949 - first TONKA dump truck
introduced; 1952 - Russ Wenkstern took over production;
ulimately bought company; turned Tonka into largest volume manufacturer
of vehicles of any type in the world; May 21, 1963 - first
registered TONKA trademark (toys - namely, minaiture metal trucks,
steamshovels, road graders, and trailers).
1947 - Leslie and Rodney Smith founded Lesney Products as
industrial die casting company; 1953 - co-owner Jack Odell
started Matchbox series of die cast cars for his daughter whose school
only allowed children to bring toys that could fit inside a matchbox
(measuring approximately 2.5 inches in length); 1982 -
Lesney declared bankruptcy; 1997 - Matchbox acquired by
Mattel.
1948 - Arthur "Spud" Melin and Richard Knerr founded Wham-O as leading designer/distributor of innovative, high-quality recreational
activity products;
introduced Slingshot, original product from which the company derived
its name
(sound a slingshot made when
its projectile struck a target);
1955 - bought design
rights to "Pluto Platter", plastic
flying disc created in 1948 by
Los Angeles building inspector Walter Frederick
Morrison,
partner
Warren
Franscioni (watched Yale
University students toss pie tins from the Frisbie Pie Company of
Bridgeport, CT founded in 1895 by William Russell
Frisbie); January 13, 1957 -
began production of "Pluto Platter"; August 1958 - Frisbie Pie
Company closed; modified saucer, renamed Frisbee;
introduced Hula Hoop (after a
bamboo ring used by Australian
children for exercise).
1949 - George
Lerner, of New York City,
invented and produced plastic push pin face pieces, in shapes of
noses, ears, eyes mouth parts, to be pushed into fruits or vegetables to
make food into array of playmates; sold toy to cereal company as
premium; bought it back; 1952 - sold Mr. Potato Head to
Hassenfeld brothers (Hasbro); first toy advertised on television.
February 1950 - Peter Hodgson,
marketing consultant,
introduced Silly Putty (name he chose) at New York Toy Fair (discovered
by GE engineer in 1943 researching methods of making synthetic rubber;
learned of it through Ruth Fallgatter,
owner of Block Shop Toy Store in New Haven, CT); got distribution
in Neiman Marcus, Doubleday bookstores; formed Arnold Clark Company,
shipped 1-oz. Silly Putty in plastic eggs in surplus egg boxes supplied
by Connecticut Cooperative Poultry Association;
March 6, 1950 - introduced Silly Putty as a toy; packaged one-ounce portions
of the rubber-like material in plastic eggs; August 1950 -
article in New Yorker mentioned product, orders for more than
quarter-million eggs of Silly Putty received in three days; July
1, 1952 - registered "Silly Putty" trademark first
used in July 1949 (plastic known as organo silicone designed and sold for use as a modeling clay and
amusement device for children); 1955
- market for product changed: from 80% adult novelty item to plaything
for kids 6-12; 1977 - Binney & Smith acquired rights;
1987 - 2 million eggs sold annually; 2000 -
displayed in Smithsonian exhibit of of significant 1950's objects that
changed American culture.
March 28, 1950 - United States Playing Card Company
(Cincinnati, OH) registered "Bicycle" trademark (playing cards).
1952 - Hasbro, Inc. created Mr. Potato Head; contained
only parts (eyes, ears, noses, mouths to be applied to real potatoes);
May 17, 1955 - Hassenfeld Bros., Inc. registered "Mr.
Potato Head" trademark first used March 1, 1952 (educational toy kits
containing a plastic toy figure with removable head, and detachable
plastic body parts for affixing on a fresh potato or other fresh fruits
and vegetables to form various human caricatures); 1960 -
hard plastic potato "body" included (replaced need for real potato);
first toy advertised on television.
1953 - Art Clokey made short film, in stop-motion
animation, starring clay balls, clay cones, other geometric clay shapes;
added music, called the film Gumbasia (reference to Disney's Fantasia
and to clay soil in Michigan that Clokey's father called "gumbo"
whenever it rained); 1956 - Sam Engel, producer and
president of Motion Picture Producers Association, commissioned
Clokey to make, animate clay figures to improve the quality of
television for children; short films of Gumby first appeared on Howdy
Doody; Tom Sarnoff, at NBC and Hollywood, gave contract for seven years
to produce a Gumby series, put on a Gumby show; 1957 -
Gumby spun off into weekly network show; all episodes of Gumby, Pokey
and their friends created from 1956 to 1991.
August 14, 1953 - David Mullany Sr., of
Fairfield, CT, invented the wiffle ball, curved when thrown, for his
13-year-old son; February 1, 1966 - Wiffle Ball, Inc.
(Shelton, CT) registered "Wiffle" trademark first used in 1959 (bays and
a device for tossing a ball).
1955 - Noah W. McVicker and Joseph S. McVicker
(Cincinnati, OH) invented
Play-Doh Brand modeling compound; 1956 -
first demonstrated, sold in toy department of Woodward & Lothrop
Department Store in Washington, DC; founded Rainbow Crafts to
manufacture product;
January 26, 1965 -
received patent for a "Plastic Modelling Composition of a Soft, Pliable
Working Consistency"; assigned to Rainbow Crafts (Cincinnati, OH);
1965 - acquired by General Mills;
1987 - acquired by Tonka Corporation; 1991 -
acquired by Hasbro.
May 21, 1957 - George B Hansburg (Walker Valley, NY)
received patent for first "Pogo Stick" ("relates to the art of amusement
devices and more particularly to devices known as pogo sticks").
September 30, 1958 -
Walter Frederick Morrison, of La Puente, CA, received a design patent for a "Flying Toy", frisbee.
1959 -
Arthur Granjean (Paris, FR) invented Etch A Sketch;
introduced as L'Ecran Magique at 1959 International Toy Fair in
Nuremburg, Germany;
Ohio Art Company (Bryan,
OH) bought rights (known as the DoodleMaster Magic Screen in
England); VP William Casley Killgallon renamed it Etch-a-Sketch;
July 12, 1960
- The first Etch-A-Sketch toy went on sale; September 25, 1962
- received patent for a "Tracing Device" ("adapted to trace on a
transparent surface all the lines, symbols, drawings, letter-press which
may be desired and to wipe hem out instantaneously"); September
25, 1973 - Earl D. Clark (Bryan, OH) received a patent for a an
improved "Tracing Device"; assigned to the Ohio Art Company.
March 9, 1959
- Barbie doll debuted (3-dimensional doll little girls could play
with; created by Ruth Handler, founder of Mattel; used her daughter's
nickname; December 1, 1959 - Mattel Incorporated
registered "Barbie" trademark first used May 9, 1958 (doll).
October 16, 1962
- Wham-O Mfg. Co. (San Gabriel, CA) registered "Hula-Hoop" trademark
first used May 21, 1958 (plastic toy hoops).
June 4, 1963
- Robert Patch (6) received a U.S. patent for a "Toy Truck"; could separate into a chassis, driver's cab, truck body, wheels
and four axles so it could be reassembled in either a closed van body or
dump truck form.
February 2, OR February 9, 1964
- GI Joe, debuted as popular American boy's toy; October 11, 1966
- Samuel F. Speers, of North Attleboro, MA, and Hubert P. O'Connor, of
Warwick, RI, received a patent for a "Toy Figure Having Movable Joints"
("amusement device...that closely simulate the movable portions of the
human anatomy"); GI Joe; assigned to Hassenfeld Bros.
January 26, 1965
- Noah W. and Joseph S. McVicker, of Cincinnati, OH, received patent
for a "Plastic Modeling Composition of a Soft, Pliable Working
Consistency"; Play-Doh.
December 26, 1967
- Edward E. Headrick, of La Canada, CA, received a patent for a "Flying
Saucer" ("related to aerodynamic toys to be thrown through the air and
in particular to flying saucers for use in throwing games"); frisbee; assigned to
Wham-O Manufacturing Co.
May 26, 1969 - Wham-O
Mfg. Co. registered "Frisbee" trademark fist used July, 8,
1957 ("toy flying saucers for toss games").
1974 -
Erno Rubik, lecturer at the Department of Interior Design at the Academy
of Applied Arts and Crafts in Budapest, introduced Rubik's Cube in
Hungary; September 1979 - Stewart Sims, Vice President of Marketing of
the Ideal Toy Corporation, ordered one million cubes; March 29,
1983 - Erno Rubik, of Budapest, Hungary, received two patents
for a "Spatial Logical Toy" ("having a total of eighteen toy elements
which form a regular or irregular spatial body, preferably an oblong
body, in the assembles state"); and for a "Spatial Logical Toy"
("comprising a total of eight toy-elements, e.g. eight cubes or eight
other solids with a spherical outer surface, which form a large cube,
sphere or other geometric solid in an assembled state"). June 21,
1983 - Ideal Toy Corporation registered "Rubik's Cube" trademark
first used March 18, 1980 (puzzles).
December 15, 1979
- Scott Abbott, sports editor for Canadian Press, Chris Haney, photo
editor for Montreal Gazette, created game (pieces of their Scrabble game
missing); 1982 - Trivial Pursuit, acquired by Selchow &
Righter (New York), released; May 3, 1983 - Horn Abbot
Ltd. Company (Toronto, ON) registered "Trivial Pursuit" trademark
(Equipment Including a Playing Board, Die, Rules of Play, Question and
Answer Cards, Card Boxes, Player Tokens and Scoring Wedges Sold as a
Unit for Playing a Board Game); 1984 - 20 million games
sold; 2008 - rights acquired by Hasbro for $80 million.
1982 -
Kransco Group Companies bought Wham-O for $12 million; 1994
- Mattel bought
WHAM-O from Kransco; 1997 - Mattel sold assets of Wham-O
(sales of $18 million) at auction to group including Charterhouse Group
and Seven Hills Partners; 2006 - Charterhouse Group sold
Wham-O (sales of $80 million) to an affiliate of Cornerstone Overseas
Investments Ltd. (Hong Kong).
August 19, 1993
- Mattel, Fisher Price toys merged.
February 17, 1996
- World chess champion Gary Kasparov defeated Deep Blue, IBM's
chess-playing computer, by winning a six-game match 4-2, in a
regulation-style match held in Philadelphia, as part of the ACM Computer
Science Conference; May 3, 1997 - Garry Kasparov began
chess match with IBM supercomputer Deep Blue; May 11, 1997 - Deep Blue defeated
Kasparov; Russian master conceded defeat after 19 moves in the sixth
game of the tournament, losing the match 2.5 to 3.5; first time the grandmaster ever lost a six-game match in
championship play. Chess was born in India in the 6th century as a war
game called Chaturanga.
2000 - LEGO named "Toy of the
Century" by both Fortune magazine, British Association of Toy
Retailers.
November 19, 2002 - David L.
Pickens of Honolulu, HI, received patent for "Registered Pedigree
Stuffed Animals" ("designed to simulate the biological laws of
inheritance both for educational, recreational and aesthetic purposes");
pair of opposite sex "parent" toy animals are sold with a serial number
to identify parent's genotype and phenotype, then "bred", "offspring in
litter" sold.
December 25 - Legendary
holiday-season successes: 1983-Cabbage Patch Kids;
1990s-Beannie Babies; 1996-Nintendo-64; 1998-Tickle
Me Elmo; 1999-Pokemon; 2000-Playstation 2;
2002-Nike Air Force 1; 2004-iPid Mini,
Nintendo DS; 2005-Xbox 360, iPod, iPod nano
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America to Play. (New York, NY: Putnam, 284 p.). Bradley, Milton,
1836-1911; Milton Bradley Company.
(Parker Brothers), Ellen Wojahn (1988).
Playing by Different Rules. (New York, NY: AMACOM, 306 p.).
General Mills, inc.; Parker Brothers, inc.; Consolidation and merger of
corporations -- United States -- Case studies; Corporate divestiture --
United States -- Case studies.
(Parker Brothers),
Philip E. Orbanes (2004).
The Game Makers: The Story of Parker
Brothers from Tiddledy Winks to Trivial Pursuit. (Boston, MA: Harvard
Business School Press, 245 p.). Former Executive (Parker Brothers).
Parker Brothers, Inc.; Board game industry United States History.
(Parker Brothers), Rod Kennedy, Jr.; text by Jim Waltzer in
association with The Atlantic City Historical Museum (2004).
Monopoly, The Story Behind the World's Best-Selling Game. (Layton,
UT: Gibbs Smith, 96 p.). Monopoly (Game)--History; Atlantic City
(N.J.)--History.
(Parker Brothers), Philip E. Orbanes (2006).
Monopoly: The World's Most Famous Game-And How it Got that Way.
(Cambridge, MA: Da Capo Press, 288 p.). President of Specialty Games
Company Winning Moves, Former Senior Vice President of Research and
Development at Parker Brothers. Monopoly (Game)--History; Parker
Brothers, Inc. Origin, growth, global impact of game that has
become a cultural icon (over 200,000,000 copies sold worldwide since
1935.
(Radio Flyer Inc.), [edited by] Robert
Pasin and Paul Pasin (1999).
My Little Red Wagon: Radio Flyer
Memories. (Kansas City, MO: Andrews McMeel Pub., 143 p.). Radio
Flyer Inc.; Wagons--Anecdotes; Toys--United States--Anecdotes.
(Sony Playstation), Reiji Asakura (2000). Revolutionaries at
Sony: The Making of the Sony Playstation and the Visionaries Who
Conquered the World of Video Games. (New York, NY: McGraw-Hill,
241 p.). Kutaragi, Ken, 1950- ; Sony Computer
Entertainment--Management; Sony Computer Entertainment; Sony video
games--History; Electronic games industry--Management--Case studies;
Sony Playstation.
(Margarete Steiff GmbH), Gunther Pfeiffer (2002).
100 Years Steiff Teddy Bears. (Konigswinter, Germany: Heel,
184 P.). Margarete Steiff GmbH--History; Teddy
bears--Germany--History--20th century; Soft
toys--Germany--History--20th century.
Anne Allison; foreword by Gary Cross (2006).
Millennial Monsters: Japanese Toys and the Global Imagination.
(Berkeley, CA: University of California Press, 356 p.). Professor and
Chair of Cultural Anthropology (Duke University). Toys--Japan;
Games--Japan; Animated films--Japan; Video games--Japan; Consumer
goods--Japan; Toy industry--Japan; Toys--Japan--Marketing; Philosophy,
Japanese; Japan--Social life and customs. Author
explores global popularity of Japanese youth goods; questions
make-up of fantasies and capitalistic conditions of play involved.
Kenneth D. Brown (1996).
The British Toy Business: A History
Since 1700. (London, UK: Hanmbledon Press, 278 p.). Toy
industry--Great Britain--History.
Chris Byrne; foreword by Judy Ellis (2003).
Toys: Celebrating 100 Years of the Power of Play. (New York,
NY: Toy Industry Association, 279 p.). Toys--United
States--History--20th century; Popular culture--United
States--History--20th century.
Paul Budnitz (2006).
I Am Plastic: The Designer Toy Explosion. (New York, NY:
Abrams, 368 p.). Founder and Creative Director of Kidrobot and
kidrobot.com. Plastic toys. Visual history of
designer toy phenomenon, has energized toy world, global art
community.
Howard P. Chudacoff (2007).
Children at Play: An American History. (New York, NY: New York
University Press, 269 p.). George L. Littlefield Professor of American
History (Brown University). Children--United States--History;
Play--United States--History; Children--United States--Social life and
customs. Activities that genuinely occupied children's time
vs. what adults thought children should be doing; chronological
history of play in U.S. from point of view of children
(6-12); transformations of play that have occurred over last 200
years.
Eric Clark (2007).
The Real Toy Story: Inside the Ruthless Battle for America’s Youngest
Consumers. (New York: Free Press, 272 p.). Toy
industry--United States.
M. P. Gould (1975).
Frank Hornby: The Boy Who Made $1,000,000 with a Toy. (London,
UK: New Cavendish Books, 141 p. [orig. pub. 1915]). Hornby, Frank,
1863-1936; Meccano Limited; Meccano models; Inventors--Great
Britain--Biography.
David D. Hamlin (2007).
Work and Play: The Production and Consumption of Toys in Germany,
1870-1914. (Ann Arbor, MI: University of Michigan Press, 286
p.). Assistant Professor of History (Fordham University). Toy
industry--Germany--History. Valuable tool for understanding influence
of consumerism on Wilhelmine society at time of extreme social
transformation; how this new
industry helped to lead way toward German modernity.
Deborah Jaffe(2006).
The History of Toys: From Spinning Tops to Robots. (London,
UK: Sutton Publishing, 288 p.). Toys--History. Nostalgic exploration
of toys through the ages. One of the few
consumer markets in which the purchaser is generally not the same
person as the user.
Marvin Kaye (1973).
A Toy Is Born. (New York, NY: Stein and
Day, 190 p.). Toy industry--United States.
Woodrow Phoenix (2006).
Plastic Culture: How Japanese Toys Conquered the World. (New
York, NY: Kodansha International, 112 p.). Plastic toys; Plastic
toys--Japan; Action figures (Toys). Plastic toys
based on Japanese comics, movies, TV shows have had powerful
effect on imaginations, markets of the West, have kick-started trends
in design and pop culture.
Sydney Ladensohn Stern and Ted Schoenhaus (1990).
Toyland: The
High-Stakes Game of the Toy Industry. (Chicago, IL: Contemporary
Books, 339 p.). Toy industry--United States. Tim Walsh (2004).
The Playmakers: Amazing Origins of Timeless Toys. (Sarasota, FL:
Keys Pub., 298 p.). Game-inventor and toy-industry veteran; co-invented
TriBond; inducted into the Games Magazine Hall of Fame. Toys--History;
Games--History; Board games--History.
Christine L. Williams
(2006).
Inside Toyland: Working, Shopping, and Social Inequality.
(Berkeley, CA: University of California Press, 252 p.). Professor of
Sociology (University of Texas). Toy industry--United States--Employees;
Clerks (Retail trade)--United States; Discrimination in
employment--United States; Consumers--United States; Equality--United
States. New look at what selling and buying for
kids are all about.
____________________________________________
Business History Links
History of Toys and Games
http://www.historychannel.com/exhibits/toys/
Exhibit on toy and game history features a timeline (4000 B.C. to the
1990s), essays on inventors (such as Parker Brothers and Milton Bradley)
and toys (Barbie dolls, crayons, and teddy bears), and a quiz. From the
website for the History Channel.
History of Toys and Game
http://www.ideafinder.com/features/everwonder/toys.htm Founders
and founding dates associated with many favorites.
Museum of Yo-Yo History
www.yoyomuseum.com
National Farm Toy Museum
http://www.nationalfarmtoymuseum.com/
Iowa museum houses "thousands of toys and exhibits. ... of tractors,
implements, trucks, miniature farm dioramas, toy manufacturing
information, and pedal tractors. Features photos of dozens of toy
tractors from the museum's collectors tractor series, a "Kids Corner"
with a tractor-part identification guide, and links to related sites.
National Yo-Yo Museum
http://www.nationalyoyo.org/ Worlds largest public display of yo-yo's and yo-yo memorabilia.
Featuring displays of yo-yos from the earliest commercial production to
the current performance yoyo's used by todays top competitors and
performers.
Nebraska Toy Stories
http://www.nebraskahistory.org/sites/mnh/toystory.htm
Companion to an exhibit at the Museum of Nebraska History that
"showcased a selection of toys dating from the 1860s through the 1960s
grouped by theme." Provides images of some of the exhibit items, such as
building blocks, marbles, tin planes and cars, dolls and dollhouses, and
rocking horses. From the Nebraska State Historical Society.
Pastimes and Paradigms: Games We Play
http://rmc.library.cornell.edu/games/ This exhibition of "the evolution of games since 1800 ... includes a
wide variety of antique and contemporary games, as well as rare books on
rules, strategies, and recreation. Featured items include early
nineteenth-century geographical board games; a Civil War game; suffrage
games that garnered support in the battle for women's votes; a vintage
Monopoly game; gambling punchboards; and a selection of games inspired
by television programming." From Cornell University Library. Subjects:
Games. The Toys of Our Childhood
http://www.archives.gov.on.ca/english/exhibits/toys/
This holiday exhibit features "historical images and film clips ... that
span different eras and reflect on the changing nature of toys and of
times gone by." Browse toy catalog pages, archival holiday videos, and
letters to Santa from the 1800s through the 1970s. Also includes
printable coloring book pages, and introductory material. In English and
French. From the Archives of Ontario, Canada. |