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Binney & Smith (http://a62.g.akamai. net/7/62/421/ 836ce8cca9c73d/www. binney-smith.com/images/content/ company.gif)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Herman Fisher, Helen Schelle, Irving Price - Fisher-Price (http://www.fisher-price.com/us/hr/img/found1.jpg)

 

 

 

 

 

 

 

 

 

 

Ole Kirk Christiansen

Ole Kirk Christiansen - LEGO (http://cache.lego.com/images/ kirkfoundation/ img127x127olekirk_1_0.jpg)

Charles B. Darrow - Monopoly (http://www.todayinsci.com/D/ Darrow_Charles/ DarrowCharlesThm.jpg)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Walter Frederick Morrison - Pluto Platter (http://www.plasticsnews.com/ pictures/frisbee-lech.jpg)

Arthur "Spud" Melin, Richard Knerr  - Wham-O (http://graphics8.nytimes.com/ images/2008/01/18/business/ 18knerr.span.jpg)

 

 

Peter Hodgson - Silly Putty (http://www.todayinsci.com/H/ Hodgson_Peter/ HodgsonPeterThm.jpg)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Erno Rubik

Erno Rubik - Rubbik's Cube (http://www.puzzleof15.com/ images/Erno Rubik_small.jpg)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Alfred Carlton Gilbert (gilbert.jpg)

Alan G. Hassenfeld - Hasbro (http://www.toy-tia.org/images/HOF_Images/ ahassenfeld.jpg)

Stephen D. Hassenfeld - Hasbro (http://www.toy-tia.org/images/HOF_Images/ shassenfeld.jpg)
 

Joshua Lionel Cowen  (http://www.lionel.com/ CentralStation/ LionelPastAndPresent/ images/josh_lionel.jpg

Ruth Handler - Mattel (http://www.cnn.com/STYLE/9903/09/ barbie.at.40/link.handler.jpg)

Milton Bradley (http://www.toy-tia.org/images/HOF_Images/ MiltonBradley.jpg)

George S. Parker (http://www.coolquiz.com/trivia/ names/images/georgeparker.gif)

Antonio Pasin - Radio Flyer (http://www.toy-tia.org/images/HOF_Images/ AntonioPasin.jpg)

TOYS & GAMES - Business History of Manufacturers

Interesting Dates

1860 - Milton Bradley, draftsman and lithographer in Springfield, MA, invented game, "The Checkered Game of Life"; April 3, 1866 - received patent for a "Social Game" ("called the 'checkered game of life'...and is intended to forcibly impress upon the minds of youth the great moral principles of virtue and vice"); May 22, 1866 - Lewis Bradley and Milton Bradley, of Springfield, MA, received a patent for "Improvement in Croqueterie" ("combination of arch and sockets to form a croquet bridge or arch...iron croquet bridge or arch coated with zinc, tin or other similar metal...painting croquet-balls in which the light balls are designated by black or dark stripes and the dark balls by white or light stripes").

1864 - Joseph Binney founded Peekskill Chemical Works, in Peekskill, NY (produced charcoal, lamp black); 1885 - Edwin (son), C. Harold Smith (nephew) formed partnership, Binney & Smith (early products: red oxide pigment used in barn paint, carbon black for car tires); 1902 - introduced first dustless school chalk (won gold medal at St. Louis World Exposition); incorporated as Binney & Smith Company; 1903 - produced first box of eight Crayola crayons, sold for a nickel (Crayola name, coined by Edwin Binney's wife Alice, came from "craie," French word for chalk, "ola," from "oleaginous"); October 23, 1928 - registered "Crayola" trademark first used June 10, 1903 (crayons, slate pencils, and chalk); 1984 - acquired by Hallmark; January 1, 2007 - renamed Crayola LLC.

November 20, 1866 - James L. Haven and Charles Hittrick, of Cincinnati, OH, received patent for a "Whirligig" ("improved construction of the toy commonly called a bandelore"); yoyo; suggested the first use of patents to protect design improvements.

1867 - Elisha Selchow established E.G. Selchow & Co., game wholesale company; 1874 - acquired rights to sell Parcheesi, The Royal Game of India (one of oldest American game trademarks); 1880 - formed partnership with John Righter, name changed to Selchow and Righter Co. (‘jobbers’, sold games from other companies); October 8, 1918 - Essanar Company, Inc. registered "Parcheesi" trademark first used in1869 (board and counter games); 1952 - took over production of Scrabble frpm James Brunot (acquired rights from creator Alfred Mosher Butts in 1949 after S&R passed); 1983 - acquired Trivial Pursuit; oldest privately held game company in America; May 1986 - acquired by Coleco; December 1986 - Coleco went bankrupt, taken over by Hasbro.

April 17, 1875 - Sir Neville Chamberlain invented game "snooker" (variation of pool).

1883 - George S.  Parker (16), Charles Parker (older brother) founded Parker Brothers; 1898 - Edward H. Parker (eldest brother) joined company; December 12, 1901 - incorporated Parker Brothers; second biggest game company in United States; 1991 - acquired by  Hasbro; part of Hasbro Games Group.

August 23, 1887 - Samuel Leeds Allen, of Cinnaminson, NJ, received a patent for a "Sled"; April 24, 1888 - received second patent for a "Sled" ("related to that class of sleds known as double runners"); August 13, 1889 - received third patent for a "Sled"; Flexible Flyer; May 7, 1904 - S. L. Allen & Co. registered "Flexible Flyer" trademark..

December 19, 1899 - Granville T. Woods, of New York, NY, received a patent for an "Amusement Apparatus"; small scale or large scale electrically-driven cars on a closed track, such as a figure-8 layout.

September 19, 1900  - Joshua Lionel Cowen, Harry C. Grant founded Lionel Corporation in New York City.

November 30, 1901 - Frank Hornby received British patent for "Improvements in Toy or Educational Devices for Children and Young People"; named invention "Mechanics Made Easy" (part-based construction system); 1907 - formed Meccano Ltd. to manufacture, distribute products; August 22, 1911 - Meccano Limited Corporation (Liverpool, England) registered "Meccano" trademark (mechanical toys).

February 15, 1903 - Morris and Rose Michtom, Russian immigrants and owners of a toy novelty store in Brooklyn, New York, introduced first teddy bear in America; inspired by a Washington Post cartoon in which President Theodore Roosevelt decided to spare the life of a bear cub which had been orphaned during a 1902 bear hunt in Mississippi; upon being displayed as "Teddy's Bear" in the shop window, the bear proved enormously popular with the public.

January 5, 1904 - Lizzie J. Magie, of Brentwood, MD, received a patent for a "Game-Board" ("designated The Landlord's Game...the object of the game is to obtain as much wealth or money as possible, the player having the greatest amount of wealth at the end of the game after a certain predetermined number of circuits of the board have been made being the winner"; precursor to Monopoly.

August 7, 1906 - S. L. Allen & Co., Philadelphia, PA, registered "Flexible Flyer" (sleds) trademark.

October 6, 1908 - Henry Simon Winzeler founded Ohio Art company, made Etch-A-Sketch.

December 1909 - Kewpie dolls debuted in Ladies’ Home Journal; March 4, 1913 - Rose O'Neill Wilson, of Day, MO, received a design patent for a "Doll"; Kewpie doll.

September 7, 1915 - John B. Gruelle, of Arcola, IL, received design patent for a "Doll"; named it Raggedy Ann.

1917 - Antonio Pasin handcrafted wooden wagons in rented one-room Chicago shop by night, sold them by day out of a suitcase; 1923 - first wagon named No. 4 Liberty Coaster (after Statue of Liberty); company named Liberty Coaster Manufacturing, Co.; 1930 - renamed Radio Steel & Manufacturing; world's largest producer of toy coaster wagons; created first affordable steel wagon, named Radio Flyer (inspired by invention of radio and wonder of flight); earned nickname "Little Ford"; October 16, 1956 - Radio Steel & Mfg. Co. (Chicago, IL) registered "Radio Flyer" trademark (coaster wagons and scooters).

1919 - John Lloyd Wright, and one of five children of  world-famous architect Frank Lloyd Wright, invented Lincoln Logs, popular children's toy building set that consisted of interlocking notched logs; 1920 - received patent, sold logs through his toy company, the Red Square Toy Company, 1943 - Playskool bought the rights; August 9, 1949 - Playskool Corporation, Inc. (Pawtucket, RI) registered "Lincoln Logs" trademark (toys-namely building blocks and figures).

1923 - Henry, Helal Hassenfeld founded Hassenfeld Brothers in small office in Providence, RI ; sold textile remnants, soon moved into manufacturing pencil boxes, school supplies; name later changed to Hasbro; 1964 - introduced G. I. Joe, world's first "action figure" (poseable figure for boys); 1968 - name changed to Hasbro Industries; went public; 1984 - acquired The Milton Bradley Company, became biggest toy company; 1985 - name changed to Hasbro, Inc.; 1991 - acquired Tonka Corporation.

1928 - Two women, former teachers, employees of  Schroeder Lumber Company in Milwaukee, founded Playskool (notion of "learning through play"); based first designs on educational tools used in their classrooms;  earliest catalogues featured folding wooden desk filled with fun learning supplies (blocks, crayons, clay), collapsible wooden dollhouse, shoemaker's bench; 1940 - acquired by Chicagoans Manuel Fink and Robert Meythaler; late 1960s - acquired by Milton Bradley; late 1970s - first brand to make electronic toys for preschoolers (Alphie, a chunky and chatty robot); 1984 - Playskool and Milton Bradley acquired by Hasbro.

1931- Architect Alfred Mosher Butts (Poughkeepsie, NY) invented "Lexiko" board game; name later changed to "Criss Cross Words"; 1933 - turned down by Parker Brothers and Milton Bradley; 1947 - sold rights to entrepreneur, game-lover James Brunot; renamed game "Scrabble"; December 1, 1948 - game copyrighted; 1949 - first year of production of 2251 games assembled and sold (lost $450); April 25, 1950 - Brunot's Production and Marketing Corporation, Newtown, CT, registered "Scrabble" trademark (game including board and playing pieces); 1952 - sold rights to game maker Selchow & Righter to market and distribute standard game; 1953 - sold in Macy's; 1986 - Milton Bradley bought rights for Scrabble in the USA and Canada.

1930 - Herman Fisher, Irving Price illustrator and artist Margaret Evans Price (wife), Helen Schelle founded Fisher-Price; 1931 - introduced wooden toys to American International Toy Fair in New York City (Dr. Doodle first toy sold); July 25, 1967 - Fisher-Price Toys, Inc. registered "Fisher-Price" trademark first used March 1, 1931 (toys); 1969 - acquired by Quaker Oats Company; 1991 - spun off; went public; November 1993 - acquired by Mattel; 2004 - worldwide gross sales of $1.9 billion.

1932 - Maurice Greenberg established the Connecticut Leather Company to make leather supplies for shoemakers; 1960 - plastic wading polls - principal product; 1962 - exited leather business; renamed Coleco Industries, Inc.; went public; late 1960s - world's largest maker of above-ground swimming pools; 1976 - entered video game console business (Telstar); became largest maker of portable electronic games; August 1982 - launched ColecoVision (home video game system); acquired production rights to 'Little People' dolls (created by Xavier Roberts of Cleveland, GA, in October 1978, formed Original Appalachian Artworks, Inc.); renamed Cabbage Patch Kids; 1983 - released Cabbage Patch Kids at American Toy Fair; June 1983 - introduced Adam, first low-cost ($600) complete home computer, word processing system; January 1984 - discontinued Adam (wrote off $118 million); 1985 - posted record sales of $600 million; 1988 - filed for bankruptcy; July 1989 - rights to 'Kids', Coleco assets acquired by Hasbro for $85 million; 1994 - rights acquired by Mattel.

1932 - Ole Kirk Christiansen founded small carpenter’s workshop in Billund, Denmark to make stepladders, ironing boards and wooden toys; 1934 - adopted name LEGO (abbreviation of two Danish words "leg godt", meaning "play well"); now owned by Kjeld Kirk Kristiansen, a grandchild of the founder; now owned by Kjeld Kirk Kristiansen, a grandchild of the founder; 1949 - created set of interlocking red-and-white Automatic Building Blocks; May 1, 1954 - LEGO officially registered as trademark in Denmark; 1958 - LEGO brick (in present form) launched (interlocking principle with tubes); 2006 - world’s sixth-largest manufacturer of toys (in terms of sales).

March 7, 1933 - Charles Darrow, of Germantown, PA,  invented board game Monopoly, modeled on Atlantic City; (1904 - Lizzie Magie of MD received patent for real estate game, called "The Landlord's Game" - players rented properties, paid utilities, avoided "Jail" as they moved through board); Darrow color-coded properties and deeds for them, allowed them to be bought, not just rented; playing pieces modeled on items from his house; 1934 brought MONOPOLY game to Parker Brothers, unanimously rejected for 52 fundamental playing errors (took too long to play, rules too complicated, players kept going around, around board instead of ending at final goal); February 7, 1935 - Charles Darrow first marketed Monopoly, with symbol of Rich Uncle Pennybags.

1935 - Parker Brothers Inc., Salem, MA, bought rights to Monopoly game; July 30, 1935 - registered "Monopoly" trademark first used March 20, 1935 (board game played with movable pieces); November 5, 1935 - Monopoly released; December 31, 1935 - Charles B. Darrow, of Philadelphia, PA, received patent for a "Board Game Apparatus" ("intended primarily to provide a game of barter, thus involving trading and bargaining") ; Monopoly board game; assigned to Parker Brothers, Inc, Salem, MA.

1943 - Engineer Richard James invented Slinky (80 feet of steel wire); named by Betty James, his wife; had been developing springs to support sensitive equipment on ships; March 4, 1947 - registered "Slinky" trademark first used December 17, 1945  (spring toys).

1945 - Ruth Handler, stenographer at Paramount Pictures, Elliot Handler (husband) industrial design, foreman Harold "Matt" Matson founded Mattel Creations (combination of first names) in garage workshop in Hawthorne, CA; first products - picture frames; made doll houses from picture frame scraps; 1946 - Matson interest acquired by Handlers; 1948 - incorporated; launched music box sold (based on 'Musical Toy Vehicle" patent received in 1953 by Theodore R. Duncan); sold 20 million units by 1952; first toy company to make toys from variety of materials; 1959 - launched 'Barbie Teenage Fashion Model' (named for Handlers' daughter) at American Toy Fair; patterned after German adult doll with woman's body, "Lilli"; 350,000 sold by end of year; best-selling toy of all time; 1960 - went public; 1963 - listed on Fortune 500; July 30, 1963 - registered "Mattel" trademark first used March 15, 1951 (Card, Board, and Parlor Games, and Toys-Namely, Music Boxes, Pull Toys, Music Maker Books, Ge-Tars and Ukes, and Dolls); 1981-1997 - sales rose from $200 million to $1.9 billion; world's largest toy company; 1993 - acquired Fisher-Price; January 1997 - Jill Barad named CEO; May 1999 - acquired The Learning Company for $3.5 billion (4.5 times annual sales); February 3, 2000 - Barad resigned under pressure of poor operating results (stock from $45 to $11); October 2000 - The Learning Company acquired by Gores Technology for percentage of future profits; August 2007 - huge product recalls of Chinese-made toys (lead-based paint, detachable magnets); sued.

1947 - Mound Metalcraft Company, manufacturer of garden tools, manufactured TONKA ("great" in Sioux) brand toy trucks designed by E.C Streater Toy Company in small schoolhouse basement near Lake Minnetonka in Mound, MN; 1949 - first TONKA dump truck introduced; 1952 - Russ Wenkstern took over production; ulimately bought company; turned Tonka into largest volume manufacturer of vehicles of any type in the world; May 21, 1963 - first registered TONKA trademark (toys - namely, minaiture metal trucks, steamshovels, road graders, and trailers).

1947 - Leslie and Rodney Smith founded Lesney Products as industrial die casting company; 1953 - co-owner Jack Odell started Matchbox series of die cast cars for his daughter whose school only allowed children to bring toys that could fit inside a matchbox (measuring approximately 2.5 inches in length); 1982 - Lesney declared bankruptcy; 1997 - Matchbox acquired by Mattel.

1948 - Arthur "Spud" Melin and Richard Knerr founded Wham-O as leading designer/distributor of innovative, high-quality recreational activity products; introduced Slingshot, original product from which the company derived its name (sound a slingshot made when its projectile struck a target); 1955 - bought design rights to "Pluto Platter", plastic flying disc created in 1948 by Los Angeles building inspector Walter Frederick Morrison, partner Warren Franscioni (watched Yale University students toss pie tins from the Frisbie Pie Company of Bridgeport, CT founded in 1895 by William Russell Frisbie); January 13, 1957 - began production of "Pluto Platter"; August 1958 - Frisbie Pie Company closed; modified saucer, renamed  Frisbee; introduced Hula Hoop (after a bamboo ring used by Australian children for exercise).

1949 - George Lerner, of New York City,  invented and produced plastic push pin face pieces, in shapes of noses, ears, eyes mouth parts, to be pushed into fruits or vegetables to make food into array of playmates; sold toy to cereal company as premium; bought it back; 1952 - sold Mr. Potato Head to Hassenfeld brothers (Hasbro); first toy advertised on television.

February 1950 - Peter Hodgson, marketing consultant,  introduced Silly Putty (name he chose) at New York Toy Fair (discovered by GE engineer in 1943 researching methods of making synthetic rubber; learned of it through Ruth Fallgatter, owner of Block Shop Toy Store in New Haven, CT); got distribution in Neiman Marcus, Doubleday bookstores; formed Arnold Clark Company, shipped 1-oz. Silly Putty in plastic eggs in surplus egg boxes supplied by Connecticut Cooperative Poultry Association; March 6, 1950 - introduced Silly Putty as a toy; packaged one-ounce portions of the rubber-like material in plastic eggs; August 1950 - article in New Yorker mentioned product, orders for more than quarter-million eggs of Silly Putty received in three days; July 1, 1952 - registered "Silly Putty" trademark first used in July 1949 (plastic known as organo silicone designed and sold for use as a modeling clay and amusement device for children); 1955 - market for product changed: from 80% adult novelty item to plaything for kids 6-12; 1977 - Binney & Smith acquired rights; 1987 - 2 million eggs sold annually; 2000 - displayed in Smithsonian exhibit of of significant 1950's objects that changed American culture.

March 28, 1950 - United States Playing Card Company (Cincinnati, OH) registered "Bicycle" trademark (playing cards).

1952 - Hasbro, Inc. created Mr. Potato Head; contained only parts (eyes, ears, noses, mouths to be applied to real potatoes); May 17, 1955 - Hassenfeld Bros., Inc. registered "Mr. Potato Head" trademark first used March 1, 1952 (educational toy kits containing a plastic toy figure with removable head, and detachable plastic body parts for affixing on a fresh potato or other fresh fruits and vegetables to form various human caricatures); 1960 - hard plastic potato "body" included (replaced need for real potato); first toy advertised on television.

1953 - Art Clokey made short film, in stop-motion animation, starring clay balls, clay cones, other geometric clay shapes; added music, called the film Gumbasia (reference to Disney's Fantasia and to clay soil in Michigan that Clokey's father called "gumbo" whenever it rained); 1956 - Sam Engel, producer and president of Motion Picture Producers Association, commissioned  Clokey to make, animate clay figures to improve the quality of television for children; short films of Gumby first appeared on Howdy Doody; Tom Sarnoff, at NBC and Hollywood, gave contract for seven years to produce a Gumby series, put on a Gumby show; 1957 - Gumby spun off into weekly network show; all episodes of Gumby, Pokey and their friends created from 1956 to 1991.

August 14, 1953 - David Mullany Sr., of Fairfield, CT, invented the wiffle ball, curved when thrown, for his 13-year-old son; February 1, 1966 - Wiffle Ball, Inc. (Shelton, CT) registered "Wiffle" trademark first used in 1959 (bays and a device for tossing a ball).

1955 - Noah W. McVicker and Joseph S. McVicker (Cincinnati, OH) invented Play-Doh Brand modeling compound; 1956 - first demonstrated, sold in toy department of Woodward & Lothrop Department Store in Washington, DC; founded Rainbow Crafts to manufacture product; January 26, 1965 - received patent for a "Plastic Modelling Composition of a Soft, Pliable Working Consistency"; assigned to Rainbow Crafts (Cincinnati, OH); 1965 - acquired by General Mills; 1987 - acquired by Tonka Corporation; 1991 - acquired by Hasbro.

May 21, 1957 - George B Hansburg (Walker Valley, NY) received patent for first "Pogo Stick" ("relates to the art of amusement devices and more particularly to devices known as pogo sticks").

September 30, 1958 - Walter Frederick Morrison, of La Puente, CA, received a design patent for a "Flying Toy", frisbee.

1959 - Arthur Granjean (Paris, FR) invented Etch A Sketch; introduced as L'Ecran Magique at 1959 International Toy Fair in Nuremburg, Germany; Ohio Art Company (Bryan, OH) bought rights (known as the DoodleMaster Magic Screen in England); VP William Casley Killgallon renamed it Etch-a-Sketch; July 12, 1960 - The first Etch-A-Sketch toy went on sale; September 25, 1962 - received patent  for a "Tracing Device" ("adapted to trace on a transparent surface all the lines, symbols, drawings, letter-press which may be desired and to wipe hem out instantaneously"); September 25, 1973 - Earl D. Clark (Bryan, OH) received a patent for a an improved "Tracing Device"; assigned to the Ohio Art Company.

March 9, 1959 - Barbie doll debuted (3-dimensional doll little girls could play with; created by Ruth Handler, founder of Mattel; used her daughter's nickname; December 1, 1959 - Mattel Incorporated registered "Barbie" trademark first used May 9, 1958 (doll).

October 16, 1962 - Wham-O Mfg. Co. (San Gabriel, CA) registered "Hula-Hoop" trademark first used May 21, 1958 (plastic toy hoops).

June 4, 1963 - Robert Patch (6) received a U.S. patent for a "Toy Truck"; could separate into a chassis, driver's cab, truck body, wheels and four axles so it could be reassembled in either a closed van body or dump truck form.

February 2, OR February 9, 1964 - GI Joe, debuted as popular American boy's toy; October 11, 1966 - Samuel F. Speers, of North Attleboro, MA, and Hubert P. O'Connor, of Warwick, RI, received a patent for a "Toy Figure Having Movable Joints" ("amusement device...that closely simulate the movable portions of the human anatomy"); GI Joe; assigned to Hassenfeld Bros.

January 26, 1965 - Noah W. and Joseph S. McVicker, of Cincinnati, OH, received patent for a "Plastic Modeling Composition of a Soft, Pliable Working Consistency"; Play-Doh.

December 26, 1967 - Edward E. Headrick, of La Canada, CA, received a patent for a "Flying Saucer" ("related to aerodynamic toys to be thrown through the air and in particular to flying saucers for use in throwing games"); frisbee; assigned to Wham-O Manufacturing Co.

May 26, 1969 - Wham-O Mfg. Co. registered "Frisbee" trademark fist used July, 8, 1957 ("toy flying saucers for toss games").

1974 - Erno Rubik, lecturer at the Department of Interior Design at the Academy of Applied Arts and Crafts in Budapest, introduced Rubik's Cube in Hungary; September 1979 - Stewart Sims, Vice President of Marketing of the Ideal Toy Corporation, ordered one million cubes; March 29, 1983 - Erno Rubik, of Budapest, Hungary, received two patents for a "Spatial Logical Toy" ("having a total of eighteen toy elements which form a regular or irregular spatial body, preferably an oblong body, in the assembles state"); and for a "Spatial Logical Toy" ("comprising a total of eight toy-elements, e.g. eight cubes or eight other solids with a spherical outer surface, which form a large cube, sphere or other geometric solid in an assembled state"). June 21, 1983 - Ideal Toy Corporation registered "Rubik's Cube" trademark first used March 18, 1980 (puzzles).

December 15, 1979 - Scott Abbott, sports editor for Canadian Press, Chris Haney, photo editor for Montreal Gazette, created game (pieces of their Scrabble game missing); 1982 - Trivial Pursuit, acquired by Selchow & Righter (New York), released; May 3, 1983 - Horn Abbot Ltd. Company (Toronto, ON) registered "Trivial Pursuit" trademark (Equipment Including a Playing Board, Die, Rules of Play, Question and Answer Cards, Card Boxes, Player Tokens and Scoring Wedges Sold as a Unit for Playing a Board Game); 1984 - 20 million games sold; 2008 - rights acquired by Hasbro for $80 million.

1982 - Kransco Group Companies bought Wham-O for $12 million; 1994 - Mattel bought WHAM-O from Kransco; 1997 - Mattel sold assets of Wham-O (sales of $18 million) at auction to group including Charterhouse Group and Seven Hills Partners; 2006 - Charterhouse Group sold Wham-O (sales of $80 million) to an affiliate of Cornerstone Overseas Investments Ltd. (Hong Kong).

August 19, 1993 - Mattel, Fisher Price toys merged.

February 17, 1996 - World chess champion Gary Kasparov defeated Deep Blue, IBM's chess-playing computer, by winning a six-game match 4-2, in a regulation-style match held in Philadelphia, as part of the ACM Computer Science Conference; May 3, 1997 - Garry Kasparov began chess match with IBM supercomputer Deep Blue; May 11, 1997 - Deep Blue defeated Kasparov; Russian master conceded defeat after 19 moves in the sixth game of the tournament, losing the match 2.5 to 3.5; first time the grandmaster ever lost a six-game match in championship play. Chess was born in India in the 6th century as a war game called Chaturanga.

2000 - LEGO named "Toy of the Century" by both Fortune magazine, British Association of Toy Retailers.

November 19, 2002 - David L. Pickens of Honolulu, HI, received patent for "Registered Pedigree Stuffed Animals" ("designed to simulate the biological laws of inheritance both for educational, recreational and aesthetic purposes"); pair of opposite sex "parent" toy animals are sold with a serial number to identify parent's genotype and phenotype, then "bred", "offspring in litter" sold.  

December 25 - Legendary holiday-season successes: 1983-Cabbage Patch Kids; 1990s-Beannie Babies; 1996-Nintendo-64; 1998-Tickle Me Elmo; 1999-Pokemon; 2000-Playstation 2; 2002-Nike Air Force 1; 2004-iPid Mini, Nintendo DS; 2005-Xbox 360, iPod, iPod nano

(Cabbage Patch Kids), William Hoffman (1984). Fantasy: The Incredible Cabbage Patch Phenomenon. (Dallas, TX: Taylor Pub. Co., 217 p.). Doll industry--United States; Cabbage Patch Kids dolls.

(Chess), David Shenk (2006). The Immortal Game: A History of Chess or How 32 Carved Pieces on a Board Illuminated Our Understanding of War, Art, Science, and the Human Brain. (New York, NY: Doubleday, 327 p.). Chess--History. Interaction between chess and cultures in which it has been played; microcosm for wider social issues; remarkably omnipresent factor in development of civilization.

(Class Struggle), Bertell Ollman (2002). Ballbuster: True Confessions of a Marxist Businessman. (Brooklyn, NY: Soft Skull Press, 300 p.). Wilf Family Department of Politics (New York University). Ollman, Bertell; Board game industry United States History. 

(Creative Playthings Inc.), Theresa Caplan (1999). Frank Caplan: Champion of Child's Play. (New York, NY: Vantage Press, 567 p.). Caplan, Frank; Creative playthings, Inc.--History; Businessmen--United States--Biography; Toy industry--United States--History.

(Doom), David Kushner (2003). Gamers: The True Story of How Two Guys Created a Video Game Empire, Transformed Pop Culture, and Unleashed Doom. (New York, NY: Random House, 335 p.). Romero, John, 1967- ; Carmack, John; Computer games--History; Computer games--Programming--History; Computer programmers--United States--Biography.

(Frisbee), Fred Morrison, Phil Kennedy (2006). Flat Flip Flies Straight: True Origins of the Frisbee. (Wethersfield, CT: Wormhole Publishers, 436 p.). Creator of Frisbee. Frisbee; Flying toy.

(A. C. Gilbert Company -1913 first erector set), Bruce Watson (2002). The Man Who Changed How Boys and Toys Were Made: The Life and Times of A. C. Gilbert, the Man Who Saved Christmas. (New York, NY: Viking, 244 p.). A. C. Gilbert (1884-1962); Erector Set; Toy industry--History.

(Hasbro), John Michlig; with a preface by Don Levine (1998). GI Joe: The Complete Story of America's Favorite Man of Action. (San Francisco, CA: Chronicle Books, 208 p.). Hasbro, Inc.; G.I. Joe figures--History; Action figures (Toys)--United States--History.

(Hasbro), G. Wayne Miller (1998). Toy wars: The Epic Struggle Between G.I. Joe, Barbie, and the Companies that Make Them. (New York, NY: Times Books, 348 p.). Hassenfeld, Alan Geoffrey, 1948-; Hasbro, Inc.; Toy industry--United States; Businessmen--United States--Biography.

(Lionel Corporation), Roger Carp (1998). The World's Greatest Toy Train Maker: Insiders Remember Lionel. (Waukesha, WI: Kalmbach Books, 112 p.). Lionel Corporation--History; Railroads--Models.

(Lionel Corporation), Ron Hollander (2000). All Aboard!: The Story of Joshua Lionel Cowen and His Lionel Train Company. (New York, NY: Workman Pub., 288 p. [rev. ed.]). Cowen, Joshua Lionel, 1880-1965; Lionel Corporation--Biography; Railroads--Models--History.

(Lionel Corporation), Dan Ponzol (2000). Lionel: A Century of Timeless Toy Trains. (New York, NY: Friedman/Fairfax Publishers, 160 p.). Lionel Corporation--History; Railroads--Models--United States--History.

(Mattel), M. G. Lord (1994). Forever Barbie: The Unauthorized Biography of a Real Doll. (New York, NY: Morrow, 326 p.). Barbie dolls. Barbie doll conceived in 1959 as a teenage fashion model.

(Mattel), Ruth Handler, with Jacqueline Shannon (1994). Dream Doll: The Ruth Handler Story. (Stamford, CT: Longmeadow Press, 230 p.). Founder of Mattel & Creator of the Barbie Doll in 1959. Handler, Ruth; Mattel, Inc.; Dollmakers--United States--Biography; Barbie dolls.

(Meccano Limited), Kenneth D. Brown (2007). Factory of Dreams: A History of Meccano Ltd, 1901-1979. (Lancaster, UK: Crucible, 230 p.). Meccano Limited.--History; Railroads--Models--History.

(Milton Bradley), James J. Shea as told to Charles Mercer (1960). It's All in the Game - A Biography of Milton Bradley, The Man Who Taught America to Play. (New York, NY: Putnam, 284 p.). Bradley, Milton, 1836-1911; Milton Bradley Company.

(Parker Brothers), Ellen Wojahn (1988). Playing by Different Rules. (New York, NY: AMACOM, 306 p.). General Mills, inc.; Parker Brothers, inc.; Consolidation and merger of corporations -- United States -- Case studies; Corporate divestiture -- United States -- Case studies.

(Parker Brothers), Philip E. Orbanes (2004). The Game Makers: The Story of Parker Brothers from Tiddledy Winks to Trivial Pursuit. (Boston, MA: Harvard Business School Press, 245 p.). Former Executive (Parker Brothers). Parker Brothers, Inc.; Board game industry United States History.

(Parker Brothers), Rod Kennedy, Jr.; text by Jim Waltzer in association with The Atlantic City Historical Museum (2004). Monopoly, The Story Behind the World's Best-Selling Game. (Layton, UT: Gibbs Smith, 96 p.). Monopoly (Game)--History; Atlantic City (N.J.)--History. 

(Parker Brothers), Philip E. Orbanes (2006). Monopoly: The World's Most Famous Game-And How it Got that Way. (Cambridge, MA: Da Capo Press, 288 p.). President of Specialty Games Company Winning Moves, Former Senior Vice President of Research and Development at Parker Brothers. Monopoly (Game)--History; Parker Brothers, Inc. Origin, growth, global impact of game that has become a cultural icon (over 200,000,000 copies sold worldwide since 1935. 

(Radio Flyer Inc.), [edited by] Robert Pasin and Paul Pasin (1999). My Little Red Wagon: Radio Flyer Memories. (Kansas City, MO: Andrews McMeel Pub., 143 p.). Radio Flyer Inc.; Wagons--Anecdotes; Toys--United States--Anecdotes.

(Sony Playstation), Reiji Asakura (2000). Revolutionaries at Sony: The Making of the Sony Playstation and the Visionaries Who Conquered the World of Video Games. (New York, NY: McGraw-Hill, 241 p.). Kutaragi, Ken, 1950- ; Sony Computer Entertainment--Management; Sony Computer Entertainment; Sony video games--History; Electronic games industry--Management--Case studies; Sony Playstation.

(Margarete Steiff GmbH), Gunther Pfeiffer (2002). 100 Years Steiff Teddy Bears. (Konigswinter, Germany: Heel, 184 P.). Margarete Steiff GmbH--History; Teddy bears--Germany--History--20th century; Soft toys--Germany--History--20th century.

Anne Allison; foreword by Gary Cross (2006). Millennial Monsters: Japanese Toys and the Global Imagination. (Berkeley, CA: University of California Press, 356 p.). Professor and Chair of Cultural Anthropology (Duke University). Toys--Japan; Games--Japan; Animated films--Japan; Video games--Japan; Consumer goods--Japan; Toy industry--Japan; Toys--Japan--Marketing; Philosophy, Japanese; Japan--Social life and customs. Author explores global popularity of Japanese youth goods;  questions make-up of fantasies and capitalistic conditions of play involved.

Kenneth D. Brown (1996). The British Toy Business: A History Since 1700. (London, UK: Hanmbledon Press, 278 p.). Toy industry--Great Britain--History.

Chris Byrne; foreword by Judy Ellis (2003). Toys: Celebrating 100 Years of the Power of Play. (New York, NY: Toy Industry Association, 279 p.). Toys--United States--History--20th century; Popular culture--United States--History--20th century.

Paul Budnitz (2006). I Am Plastic: The Designer Toy Explosion. (New York, NY: Abrams, 368 p.). Founder and Creative Director of Kidrobot and kidrobot.com. Plastic toys. Visual history of designer toy phenomenon, has energized toy world, global art community.

Howard P. Chudacoff (2007). Children at Play: An American History. (New York, NY: New York University Press, 269 p.). George L. Littlefield Professor of American History (Brown University). Children--United States--History; Play--United States--History; Children--United States--Social life and customs. Activities that genuinely occupied children's time vs. what adults thought children should be doing; chronological history of play in U.S. from point of view of children (6-12); transformations of play that have occurred over last 200 years.

Eric Clark (2007). The Real Toy Story: Inside the Ruthless Battle for America’s Youngest Consumers. (New York: Free Press, 272 p.). Toy industry--United States.

M. P. Gould (1975). Frank Hornby: The Boy Who Made $1,000,000 with a Toy. (London, UK: New Cavendish Books, 141 p. [orig. pub. 1915]). Hornby, Frank, 1863-1936; Meccano Limited; Meccano models; Inventors--Great Britain--Biography. 

David D. Hamlin (2007). Work and Play: The Production and Consumption of Toys in Germany, 1870-1914. (Ann Arbor, MI: University of Michigan Press, 286 p.). Assistant Professor of History (Fordham University). Toy industry--Germany--History. Valuable tool for understanding influence of consumerism on Wilhelmine society at time of extreme social transformation; how this new industry helped to lead way toward German modernity. 

Deborah Jaffe(2006). The History of Toys: From Spinning Tops to Robots. (London, UK: Sutton Publishing, 288 p.). Toys--History. Nostalgic exploration of toys through the ages. One of the few consumer markets in which the purchaser is generally not the same person as the user.

Marvin Kaye (1973). A Toy Is Born. (New York, NY: Stein and Day, 190 p.). Toy industry--United States.

Woodrow Phoenix (2006). Plastic Culture: How Japanese Toys Conquered the World. (New York, NY: Kodansha International, 112 p.). Plastic toys; Plastic toys--Japan; Action figures (Toys). Plastic toys based on Japanese comics, movies, TV shows have had  powerful effect on imaginations, markets of the West, have kick-started trends in design and pop culture.

Sydney Ladensohn Stern and Ted Schoenhaus (1990). Toyland: The High-Stakes Game of the Toy Industry. (Chicago, IL: Contemporary Books, 339 p.). Toy industry--United States.

Tim Walsh (2004). The Playmakers: Amazing Origins of Timeless Toys. (Sarasota, FL: Keys Pub., 298 p.). Game-inventor and toy-industry veteran; co-invented TriBond; inducted into the Games Magazine Hall of Fame. Toys--History; Games--History; Board games--History. 

Christine L. Williams (2006). Inside Toyland: Working, Shopping, and Social Inequality. (Berkeley, CA: University of California Press, 252 p.). Professor of Sociology (University of Texas). Toy industry--United States--Employees; Clerks (Retail trade)--United States; Discrimination in employment--United States; Consumers--United States; Equality--United States. New look at what selling and buying for kids are all about.

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Business History Links

History of Toys and Games   http://www.historychannel.com/exhibits/toys/              Exhibit on toy and game history features a timeline (4000 B.C. to the 1990s), essays on inventors (such as Parker Brothers and Milton Bradley) and toys (Barbie dolls, crayons, and teddy bears), and a quiz. From the website for the History Channel.

History of Toys and Game http://www.ideafinder.com/features/everwonder/toys.htm Founders and founding dates associated with many favorites.

Museum of Yo-Yo History                     www.yoyomuseum.com

National Farm Toy Museum http://www.nationalfarmtoymuseum.com/                         Iowa museum houses "thousands of toys and exhibits. ... of tractors, implements, trucks, miniature farm dioramas, toy manufacturing information, and pedal tractors. Features photos of dozens of toy tractors from the museum's collectors tractor series, a "Kids Corner" with a tractor-part identification guide, and links to related sites.

National Yo-Yo Museum               http://www.nationalyoyo.org/                                         Worlds largest public display of yo-yo's and yo-yo memorabilia. Featuring displays of yo-yos from the earliest commercial production to the current performance yoyo's used by todays top competitors and performers.

Nebraska Toy Stories  http://www.nebraskahistory.org/sites/mnh/toystory.htm  Companion to an exhibit at the Museum of Nebraska History that "showcased a selection of toys dating from the 1860s through the 1960s grouped by theme." Provides images of some of the exhibit items, such as building blocks, marbles, tin planes and cars, dolls and dollhouses, and rocking horses. From the Nebraska State Historical Society.

Pastimes and Paradigms: Games We Play http://rmc.library.cornell.edu/games/                                 This exhibition of "the evolution of games since 1800 ... includes a wide variety of antique and contemporary games, as well as rare books on rules, strategies, and recreation. Featured items include early nineteenth-century geographical board games; a Civil War game; suffrage games that garnered support in the battle for women's votes; a vintage Monopoly game; gambling punchboards; and a selection of games inspired by television programming." From Cornell University Library. Subjects: Games.

The Toys of Our Childhood http://www.archives.gov.on.ca/english/exhibits/toys/               This holiday exhibit features "historical images and film clips ... that span different eras and reflect on the changing nature of toys and of times gone by." Browse toy catalog pages, archival holiday videos, and letters to Santa from the 1800s through the 1970s. Also includes printable coloring book pages, and introductory material. In English and French. From the Archives of Ontario, Canada.


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